BUILD. MOVE. CONQUER.

A steampunk 4X MMO where cities move — PC first

You can't capture a city.
You have to catch it first.

The World

Cogheim, Year 2526

A compressed disc world bound by a wall of ice. No safe borders. No static empires. Every nation on Cogheim is a Strider — a fortress-city the size of a district, walking, rolling, or grinding across the open disc. Your territory is wherever your engines take you, and your rivals are always moving too.

500Striders per server
400 miThe Iron Veil
5–7 daysReal-time disc crossing
Year 2526After the Suture

The Machines

Five Striders. Five Doctrines.

Your Strider is your city, your army, and your home. Pick your hull, and the disc will learn your name.

Bastion

American Heritage

The fortress standard. Roof Aerodrome, deep districts, and command of the Iron Veil zone. The hull others rally behind.

Juggernaut

Russian Heritage

Slowest on the disc, hardest to kill. A nuclear smelting reactor at its heart and retractable wing platforms on its shoulders.

Scavenger

European Heritage

Stitched from salvage and pride. Fastest through rough terrain, powered by a daisy-chain grid, joined by the Grafts.

Vector

Asian Heritage

Precision on spider legs. A bio-circulatory loop drives escalators that never stop — and owns the world below the surface.

Grindwalker

Australian & Pacific Heritage

Twin hulls, a gyro-kinetic flywheel, and the only crews that laugh at the Great Grind. Fastest class on the disc.

A Juggernaut-class Strider crossing the wastes beneath a crimson aurora, smoke trailing from its stacks
Juggernaut-class Strider — in-world concept

Watch

The Official Trailer

COGHEIM trailer thumbnail

Join the March

Enlist for Early Access

Founding crews get first word on alpha invites, dev logs, and the first Strider reveals. One email. No spam. Just the march.

By enlisting you agree to receive Cogheim updates from Limitless Game Makers LLC. Unsubscribe anytime.

Choose Your Path

Every Crew Has a Station