Players

Your City Is the Army

In COGHEIM you don't defend a dot on a map. You command a Strider — a moving fortress-city with a living crew — across a disc world where every empire is in motion and nothing stays safe for long.

How It Plays

4X, Unbolted From the Ground

Build

Grow your Strider deck by deck — industry, defenses, crew quarters, and an airfield that matches your doctrine.

Move

Position is a weapon. Read terrain, weather the Great Grind, and choose when to run, stalk, or stand.

Conquer

Wars are chases. Catch a rival city, board it, break it — or vanish before they catch yours.

PlatformPC-first · console to follow
Companion AppTimers, repairs, resources, march ETAs — on your phone
Server Scale500 Striders per server
The Iron Veil400 miles of endgame contest

The Ironwalk

Walk Every Deck of Your City

Your Strider isn't a menu — it's a place. The Ironwalk lets you walk its districts on foot: markets, engine halls, crew quarters, the bridge. Your wrist-mounted MAXIOM keeps the whole empire one glance away — crew log, world map, resources, build queue, comms.

  • A living crew. Officers, engineers, and specialists with their own stations, stories, and research trees.
  • Running Lights. Light up amber and your city becomes a port — non-attackable, open for visitors, trade, and trouble of the friendly kind.
  • Playable heroes. A roster of 31 heroes to recruit, gear, and switch between — each one a story.
Cross-section of a Strider interior showing inhabited decks, machinery halls, and a war machine bay
Strider cross-section — in-world concept

Your Crew

The Bridge Is Never Empty

Intelligence officers at glowing tactical displays inside a Strider command deck
Intelligence deck — in-world concept

Every Strider sails with named officers who run its systems and carry its secrets. Your Lead Intelligence Officer reads the disc. Your aerial commander runs the airfield your class earned. Your tactical officer plans the boarding actions — and some of them are keeping books you haven't seen yet.

Crew aren't UI. They have research trees, loyalties, and histories that reach back before the Suture. Listen to them. Some of what they know, the whole disc is looking for.

Fair Play

Real Money Never Buys Power

COGHEIM runs on three currencies, and the wall between them is absolute:

No currency converts into any other. Nothing is giftable. Your fleet is judged by how it marches, not by a receipt.

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