Players
In COGHEIM you don't defend a dot on a map. You command a Strider — a moving fortress-city with a living crew — across a disc world where every empire is in motion and nothing stays safe for long.
How It Plays
Grow your Strider deck by deck — industry, defenses, crew quarters, and an airfield that matches your doctrine.
Position is a weapon. Read terrain, weather the Great Grind, and choose when to run, stalk, or stand.
Wars are chases. Catch a rival city, board it, break it — or vanish before they catch yours.
The Ironwalk
Your Strider isn't a menu — it's a place. The Ironwalk lets you walk its districts on foot: markets, engine halls, crew quarters, the bridge. Your wrist-mounted MAXIOM keeps the whole empire one glance away — crew log, world map, resources, build queue, comms.
Your Crew
Every Strider sails with named officers who run its systems and carry its secrets. Your Lead Intelligence Officer reads the disc. Your aerial commander runs the airfield your class earned. Your tactical officer plans the boarding actions — and some of them are keeping books you haven't seen yet.
Crew aren't UI. They have research trees, loyalties, and histories that reach back before the Suture. Listen to them. Some of what they know, the whole disc is looking for.
Fair Play
COGHEIM runs on three currencies, and the wall between them is absolute:
No currency converts into any other. Nothing is giftable. Your fleet is judged by how it marches, not by a receipt.
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